The game
It’s a 2D speedrun platformer with four abilities: dash, wall jump, gravity flip, and time stop. You can switch between them using RFID tokens or a regular keyboard.
The movement has acceleration, coyote time, jump buffering, and variable jump height. There’s also a timer, a local leaderboard, and a ghost replay.
The controller
An MFRC522 reader scans the tokens. The ESP32 sends a number key over Bluetooth, and Unity uses that key to select an ability.
The ESP32 acts as a keyboard, so the game doesn’t need a separate input system for the hardware.
What’s unfinished
Crush detection, resets, and some race and leaderboard edge cases still need work. The repository has more recent changes than some of the exported builds; the README has the development notes and known issues.